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Music Video
Digipak
Website
http://lewisella.wixsite.com/nandc











For evaluation task one, I have created a video montage for the music video product. For the digipak and website I have created a slideshare. These platforms include how I have used, developed and challenged forms and conventions compared to real media products. 

Summary of Conventions: (Used/Developed/Challenged)
  • Dance Like we’re making love: Used technical conventions of close ups and long shots
  • I Bet: Used technical conventions of extreme close ups and image manipulating editing (mirror effect)
  • Just Fine: Developed conventions of Jump-cut editing, changed entire positions of artist and used editing style on dancers too. 
  • Say My Name: Challenged the conventions of immediately showing the singer by instead building anticipation 
  • Umbrella: Challenged conventions of showing the artist immediately, however developed the star image of mystery and sexiness through silhouettes
  • Work: Used conventions of illuminated lighting to create a fun and engaging video
  • Beautiful Liar: Used conventions of set design such as the poles surrounding the artist to depict them as confident and powerful in such a large design. Developed this to fit into our main theme of illuminated lighting by combining set and lighting together. 
  • Bootylicious: Used symbolic conventions of a simple but colourful set design, but developed this with darker colours to create a more mysterious video than Destiny’s Child’s. Seen in more modern videos such as The Weeknd’s Starboy. We challenged the conventions of colourful and light sets commonly seen in 2001, and updated them to a more modern convention. Additionally, challenged conventions of makeup and costume by instead using black and white costumes rather than bright costumes.

My music video as reference: 


DIGIPAK and Website:


For evaluation task 2, we explained our creative decisions which affected our artist's star image, our target audience, and how all 3 products combined to create an effective music campaign. We brainstormed our ideas and bullet pointed, which we then elaborated via recording a video of us. We have edited the video with overlapping images and clips to demonstrate our points further. This kept the video engaging and interesting as there was something to watch in addition to listening to our points.





In conclusion, we created a music campaign which allows our artist to connect to her fans. This supports Dyer's star theory paradox as she is absent and present at the same time, as well as being ordinary and extraordinary. Through our connected products of music video, digipak and website. We constructed our star to appear sexy and fun to appeal to her target audience. 

I created a prezi to clearly demonstrate the journey of my process, before and after receiving audience feedback. 




What have I learned from my audience feedback?
We used quantitative and qualitative research as a method in receiving audience feedback. We created open and closed question surveys including questions such as "Would you say we have photoshopped it too much?" where our focus group would either put yes or no, this is a closed question. 
Using open questions are useful as they are quick and easy for our focus group to understand. This gathers much more data and allows us to ask more questions in a small amount of time. Closed questions were also very useful in gathering richer data. I felt that this was more useful in finding out what to improve on for our products as the data was more constructive and rich in detail. We placed this data in pie charts and graphs to easily see the majority view in answers. This helped us to really establish what our focus group thought and notice any patterns in data.
The demographic and psychographic profile of our audience was males and females of age 16-19. They are all college students of similar backgrounds and interests. This meant that feedback were very similar as it was only coming from one aspect of our target audience. We therefore do not know whether our improvements based off our limited audience feedback is preferred by our target audience of all different kinds of backgrounds. 



We felt that some responses and feedback might not be honest and therefore not accurate. As we conducted open focus groups we realised that some people might experience conformity as they are amongst their peers and not giving their own personal opinion. This is a limitation as we effectively only receive one piece of feedback, rather than multiple. On the other hand, one advantage of using these focus groups is that we received the feedback with lots of detail. Our audience were able to develop their explanations so that we completely understood what they meant, so that we could go and improve our campaign with a straightforward vision of what we should improve upon and achieve.  

From our feedback, we discovered that our music video is clear in that it fits into the genre of R&B. The conventions of R&B that we encoded, such as the colourful backgrounds and revealing costumes are coming through to the audience clearly. We also had audience comment on how engaging our video was, claiming that 'the music video held my attention the whole way through'. From this we realised that the quick cut editing between shots was keeping our target audience engaged thus seeing our artist to have a fun and preppy star image. However, we felt that we needed to add more shots of the rapper and dancers as we received feedback claiming that it is 'too repetitive'. Therefore we improved by adding snippets of shots other than Nand.C, but using the same style of quick cut editing.
Audience feedback lead us to look at the encoding/decoding model, proposed by Stuart Hall. This theory is a way of understanding multiple readings of media texts. To encode a text is to attempt to deliver an intended meaning to the audience. However, depending on social and cultural contexts, audience will decode the meanings differently. For example, we wanted to encode a meaning of Nand.C feeling a connection to her audience by making her sing directly into the camera. We found from feedback that our audience decoded this correctly in feeling like she is talking directly to them. 
  

We turned to the uses and gratifications theory proposed by Lazarfeld, Blumler and Katz. This theory suggests that audiences actively look for and select texts that they wish to consume to fulfil specific needs and desires within their lives. In terms of our focus group, they found our video very entertaining and wanted to see more of the dancers and rapper to get a bigger overall sense of our video.  For some of our target audience, our music video acts as a route to escape mundane reality. For others, particularly the female aspect of our music video, our music video acts as a personal identity, in which females identify and admire our artist's feminism and female empowerment. 

Based off our audience feedback of conducting focus groups and questionnaires, we found that our audience go for preferred meaning. Our target audience we focused on was 18-24 westernised males and females; who accepted our intended meanings of creating our artist's star image to be sexy and mysterious but also fun and confident. However, as we only focused on a select few from the same social context, we did not consider other cultures into account. Individuals from a different cultural contexts may lean more towards the negotiate or oppositional reading, as they decode our encoding differently depending on their specific cultural context. We found that some women opposed our intended meanings of creating a sex appeal, as they may see her as being objectified. 
In conclusion, we received feedback from our target audience of females and males 18-21 via focus groups. One limitation we had was that our focus groups were devised of our target audience from the same background, limiting a diverse range of feedback we received. From this feedback we learnt what we were doing well, such as our quick cut editing style, and what we should improve on e.g. adding in more shots of the dancers. Through the use of theoriests such as Stuart Hall's encoding and decoding model and Lazarfeld, Blumler and Katz's Uses and Gratifications theories, we identified what our target audience looks for in our video. This helped us to improve our campaign to suit those audience needs.



For my music video product, I created a prezi identifying the technologies I used in pre-production through to post-production and specifically focused on a select few technologies and how I used them. In summary, I used multiple technologies during my pre-production, production to post-production. Through the use of these technologies, we were able to operate these production stages smoothly and effectively whilst avoiding problems via communication, hardware and the online age.




For my website product, I created a screen capture video guiding you through the website and explaining the technologies I used from pre-production through to post-production. In summary, we used different software programmes to research and look into other artist's websites, and then creating our own using editing platforms such as Adobe Photoshop and WIX. The combination of these softwares allowed us to create a dynamic and engaging website which encodes our singer's star image and connection with her fans.




For my digipak I created an infographic to present my information of how I used technologies from pre-production through to post-prodution. In summary, we used a range of hardware and softwares to communicate in planning the photoshoot. This was a key element to our success as we organised a photoshoot via external people outside our group who were willing to help. 








From our focus group, we learnt that our social media buttons were not clear to access. We thought about how to make it more user-friendly for the audience, and experimented with placing the icons around the homepage. We found that placing them in the bottom right corner maintains the aesthetic we wanted for all different internet browsers. One particular problem we found was that internet explorer did not support our fonts and layout. We attempted to compromise our layout to fit all, however we had no luck and therefore must warn our users that internet explorer is not supported.


We also added a lightbox to immediately hit the audience to check out her latest album Hallucinations as soon as they go onto the website. This is used in multiple real media products such as Ariana Grande's website, where the website redirects the audience to a lightbox selling merchandise and tour dates, before continuing to the main homepage. This enhances the synthetic image of our artist as she wants the audience to buy her album and create sales.




We conducted a focus group for our website. We created open and closed questions and asked members within our target audience. We created a graph to simply and accurately display our data. This helped us to improve our website and its effectiveness. 


We began to add on side pages to our website such as Music, Tour, and About page.


These pages are important in selling our artist's star image. She is both extraordinary by producing tour tickets but ordinary by connecting to her fans via her about me page. For each page we added a different background image from our music video behind the scenes. This made the website look colourful and fun, whilst maintaining Nand.C's mysterious star image through the continuation of silhouettes.

For the music page, we immediately introduced the consumer to her latest music video to her single. The concept of pushing sales and attention for the artist's most popular single is frequently seen on real media products in R&B. We then added a media player onto the music page where fans can see and buy her singles individually. As Are you that somebody is the only real song, I created some blank mp3 files to give the illusion that you can play her entire album.


We added a buy section which allows fans to purchase her merchandise. She is synthetic and a star commodity, meaning that her focus is on generating sales and selling her image rather than her music. This is particularly important for an up and coming artist who needs the press. 
We created a collaboration of a jewellery campaign called Gemini Jewellery x Nand.C. We took a picture of a ring close up and added Nand.C's autograph x Gemini Jewllery's logo over the top. We explained that Nand.C has recently collaborated with the Jewellers to sell to her fans. This presents her star image as girly and feminine through the diamond ring, but confident in that she appears to be doing good business with other serious companies. 
This enhances Dyer's star paradox that she is extraordinary and ordinary at the same time, as well as being absent and present to her fans. 


We created an about me page which gives basic background details about Nand.C. We wrote this in first person as it was written by her herself, connecting more with her fans and appearing to be more ordinary. 


We added direct social media links such as an instagram feed onto her page to direct the audience to her media platforms. This is important as social media has become a crucial role in creating a star image, as theorised by Henry Jenkins who claimed 'if it doesn't spread, it's dead'.


We created a separate tour page as this is one of the most crucial elements to our artist's success. In the online age, artist's now make most of their money from concerts and tours. 

We used the programme BandsInTown to create tour dates along with the venue and an additional RSVP and Buy Tickets button.





We used WIX, a free online platform which allows us to use templates and add gadgets to create our website. We began by creating the homepage. We were inspired by Kelly Rowland and Mary J Blige's homepages as we thought that these were simple and effective.

We wanted to create a small slideshow presenting the singer's star image. However, as WIX doesn't support this feature for the background, I instead created a photoshop gif where the 5 images blend together.

I duplicated the image 10 times and changed the opacity of each one from 90-10%. Underneath each duplicated layer, I put a duplicate of the second image underneath. I then placed this into an animation and set the delay to zero, except the original image which I set the delay to 3.5 seconds. This creates an animation of the images blending together, revealing the second image. I continued this process with all the images. For the final image, I rounded it back to the first image to make a continuous gif.




We also decided to add the 'Hallucinations' album in the centre of the homepage, with the social media links directly underneath. This introduces the consumer immediately to the album as its the first thing they see and therefore generate sales. This was important for our artist as she is synthetic, thus focusing making money through her sales and star image. 

However, the links would not fit comfortably underneath the title, therefore we placed them at the bottom of the page. 


The design is simple and clean to not overwhelm the audience with information. This is similar to Mary J Blige's design where she equally puts her album title at the dead centre of the homepage to generate sales.

We used the Marzo font, as it was simple, clean and relaxing. It matched the pop R&B genre as it had an edge of fun and wasn't boring. We continued to use this for both titles and main bodies of text.
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